Fixed clients interrupting the Grab with a Super Attack, leaving enemies stuck in their Grab reacting.Fixed clients ignoring the fact that the player can catch an enemy is not so good at having the chance.Fixed several accidental losses incurred by packet-split and lag resulting in incorrect attack, player or camera data.Fixed many of the issues with connection during the beginning of the phase that could result in desyncs and missing players. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |